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Identity
in Telepresence
How do we know another person in a mediated environment? The advent of
computer-mediated communication and the communication between man and
machine has changed this question. Can we tell who or what we are communicating
with? Perhaps more important… does it matter? Identity can be defined
on the computer as 'the sum of your virtual presences'. Individuality
is invented out of distinctive choices of identity; options made available
through the options offered by culture. Telepresence allows access to
various cultures that are not limited to place or time. It also allows
for the blurring of self and other. Where do we as a human beings end
and others begin? Where is the end of 'myself' and the beginning of a
link that gives us access to another person's senses?
Jerry Kang asks, "Does identity - as it relates to social relations -
require privacy?" He begs the question of whether we need places where
we are not under surveillance so we can develop relationships and thus
experiment with our own identities? On-line identity has been described
as creating an illusion of the presence, and even closeness of other people
who are distant in space and time.
Some people say that the entirety of identity is comprised of the total
Central Nervous System, and that once we can project the entire Central
Nervous System, we can project the entirety of identity, and this is referred
to as "telepresence". Others argue that feeling is tactile and that moods
exist, but that the mood isn't necessarily present in the body, but that
the body is in the mood.
Identity is said to be fragmented and indeterminate. Telepresence and
identity bring us to the brink of projecting a complete identity, and
when we are able to do these two things will result:
1) Social relationships will forever be changed; 2) The blurring of the
distinction between audio/visual reality and physical reality will no
longer exist.
Julian Jaynes says the "Bicameral Mind" will undergo another revolutionary
transformation, a transformation that was as profound as the one that
occurred at the Enlightenment. This was when humans became capable of
abstraction and anthropomorphism and created God.
Primary and Secondary relationships will be changed. The blurring of identity
has come about through technological advances in terms of computer-mediated
relationships such as telepresence.
Technologies can be thought of as networks of interacting human, organizational,
human-made objects and practices. Each element both make up and consist
of the networks of which they are a part. This is the definition of a
Technology Actor Network, or TAN.
Actor Network Theory (ANT) was developed initially to provide a better
answer to the question "what is technology"? ANT argues for thinking of
technologies as actor networks, which are mixtures of relationships among
human and nonhuman entities. From the perspective of ANT, the construction
of a technological network or system is an active process. The more passive
elements of a system are "actants", the more active are "actors". Actors
are active agents in the production and the reproduction of the network.
Stable TANs have discernible trajectories. These trajectories are strongly
influenced by the operation of those entities that become actors.
In ANT humans can be a type of "actant". Humans are not more important
than others are in terms of their potential and their capacity to be "actors"
well as "actant" entities. Therefore, another basic and important ANT
premise is the potential for nonhuman agency.
Mindfrog avoids the trap of imagining that discourse as a closed universe.
The Mindfrog Project instead recognizes the need to broaden the idea of
signification or representation or identity. We recognize that every aspect
of the transformative linkage may come in all types of more or less hybrid
material forms, which may have little to do with language. We recognize
the underlying generative processes can be impacted by new developments.
Technologies have real impacts that are informed by the understandings
that humans have and influence Technology Actor Network (TAN) reproduction.
The relative degree of autonomy of any particular TAN can be analyzed
in terms of its manifestations in the various moments of reality (empirical,
actual, and/or generatively real) in which it is implicated.
Technologies have material, determinant qualities because they embody
the momentum of previous human activity. This momentum is particularly
difficult to change in the short run when an actual TAN -integrates widely
dispersed practices. It is the limitations on human action enacted by
such momentums that justify the classification of 'agency' to the nonhuman
components of technology actor networks.
We have to look at identity with new possibilities.
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